﻿using UnityEngine;

namespace Framework
{
    public class UnityTimeWatch : Singleton<UnityTimeWatch>
    {
        private float t;

        public void Start()
        {
            t = Time.realtimeSinceStartup;
        }

        public float Watch()
        {
            return Time.realtimeSinceStartup - t;
        }
    }
}
